Archive for Gaming

Combined Skill Roles in 7th ed. Call of Cthulhu

When a Combined Skill Roll (p. 55 of the 7th ed. Call of Cthulhu Rulebook) is appropriate, the Keeper will state “Roll against (Skill A) and (Skill B).” This means you roll once and compare your result with both Skills, and are successful as long as your result is equal to or under both, or simply one of them as the Keeper requires.

If only one is required and you have History at 45% and Archeology at 50% and you roll a 48%, you succeed because your result is equal to or under your 50% in Archeology.

I also apply this to rolls against both a Skill and an Ability Score.

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Extraordentarii / Savage Warriors neither living nor dead

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Only serious fans of the arena have heard of the Extraordentarii, one of the rarest forms of gladiator. A play on the Ordentarii (a class of non-specialized gladiator), the Extraordentarii is as the names suggests, something extra ordinary. It appears as a man covered in spiked leather and rings armored leather armor and a full facial helmet. The small sharpened spikes are to discourage opponents from grappling them (causing a penalty dice for such actions). The spikes also grant them a bonus dice when attempting to free themselves from nets. An Extraordentarii’s hands are covered in cestus gloves, it only weapon. They are built into the creature’s armor making it impossible to disarm an extraordentarii.  

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Stygian Hound, Relentless Trackers of the Night

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These creatures are summoned into our reality from another dimension through spells created by the sorcerers of the Fallen Kingdom of Stygia. Typically, a single such creature is summoned, but powerful sorcerers can summon multiple (1D6+1) Stygian Hounds. These creatures relish the opportunity to hunt in our world and happily obey their summoner. However, regardless of the caster’s ability a Stygian Hound can only remain in our dimension for a single night. Once the sun rises these creatures vanish in a shimmer of starlight, regardless if they are exposed to sunlight or not. 

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Survivors Guilt Manifested

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Informal patient notes by Dr Chase

Patient G – day 8 of observations. 

The patient continues to exhibit a significant disconnection with reality, hallucinations both auditory and visual appear to be constant. Usual methods of treatment are ineffective, patient is convinced her 4 deceased “friends” are still alive and has total amnesia of the road traffic incident. Nurse Murray has been able to create some rapport with the patient, a mutual shared interest of obscure pop music is the basis for this. Nurse Murray to act as main point of contact for intervention treatment, showing before and after photos of patient G with the accident being the focal point. 

Additional note

Patient G’s incessant humming, originally this was thought to be the tune playing during the traumatic incident. Nurse Murray has researched this using online sources and the tune does not exist, I have sent a copy of the melody to a nearby music college, to see if this could be some unknown tune taught in music academia. The friends were all studying music at a local college, is this some form of vocal warm-up the group created together?

……

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Your passport, please: British Edition

Long time friend of the site and all around swell fella, Mark Wicker has created a series of Passport charactor sheets set in the 1920’s – 1940’s. We’ll be posting a new set each day until we exhaust:

We’ll do one country per day until they’re published. These passports are available in both Call of Cthulhu 7th Edition as well as Cthulhu: Eternal.

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Your passport, please: USSR Edition

A collection of passports

Long time friend of the site and all around swell fella, Mark Wicker has created a series of Passport charactor sheets set in the 1920’s – 1940’s. We’ll be posting a new set each day until we exhaust:

We’ll do one country per day until they’re published. These passports are available in both Call of Cthulhu 7th Edition as well as Cthulhu: Eternal.

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Your passport, please: Chinese Edition

A collection of passports

Long time friend of the site and all around swell fella, Mark Wicker has created a series of Passport charactor sheets set in the 1920’s – 1940’s. We’ll be posting a new set each day until we exhaust:

We’ll do one country per day until they’re published. These passports are available in both Call of Cthulhu 7th Edition as well as Cthulhu: Eternal.

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Your passport, please: French Edition

A collection of passports

Long time friend of the site and all around swell fella, Mark Wicker has created a series of Passport charactor sheets set in the 1920’s – 1940’s. We’ll be posting a new set each day until we exhaust:

We’ll do one country per day until they’re published. These passports are available in both Call of Cthulhu 7th Edition as well as Cthulhu: Eternal.

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Your passport, please: Hong Kong Edition

A collection of passports

Long time friend of the site and all around swell fella, Mark Wicker has created a series of Passport charactor sheets set in the 1920’s – 1940’s. We’ll be posting a new set each day until we exhaust:

We’ll do one country per day until they’re published. These passports are available in both Call of Cthulhu 7th Edition as well as Cthulhu: Eternal.

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Your passport, please: Indian Edition

A collection of passports

Long time friend of the site and all around swell fella, Mark Wicker has created a series of Passport charactor sheets set in the 1920’s – 1940’s. We’ll be posting a new set each day until we exhaust:

We’ll do one country per day until they’re published. These passports are available in both Call of Cthulhu 7th Edition as well as Cthulhu: Eternal.

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