Archive for Gaming

Urayuli

You may see a tree where there wasn’t one before, indistinguishable from any of the other conifers in this forest. Except maybe a bit too symmetrical, a bit too full and round. If you look away for a moment, maybe that tree will be gone. If you’re lucky. If you’re not, you’ll see two glowing red orbs opening near the top of this “tree”. And you feel compelled to approach. You want to resist but your feet refuse to listen. Too late, you see the needles of the tree are stiff fur as the arms you mistook for tree limbs unfurl. Then the mouth filled with crooked, flat teeth opens…

You may see a tree where there wasn’t one before, indistinguishable from any of the other conifers in this forest. Except maybe a bit too symmetrical, a bit too full and round. If you look away for a moment, maybe that tree will be gone. If you’re lucky. If you’re not, you’ll see two glowing red orbs opening near the top of this “tree”. And you feel compelled to approach. You want to resist but your feet refuse to listen. Too late, you see the needles of the tree are stiff fur as the arms you mistook for tree limbs unfurl. Then the mouth filled with crooked, flat teeth opens…

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Ningen

The immense white thing threw itself upon the ice. Flippers shifted, melted, reformed into arms and hands. The tentacles that propelled it in the water became legs and feet as the thing stood. It’s skin boiled, rippled and grew brighter as it strode toward us.

The immense white thing threw itself upon the ice. Flippers shifted, melted, reformed into arms and hands. The tentacles that propelled it in the water became legs and feet as the thing stood. It’s skin boiled, rippled and grew brighter as it strode toward us. 

–unknown
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The Hollowed

The Hollowed

To see them is to see the embodiment of emptiness. When they stand, they are taller than any person but are as comfortable on all fours as they are upright. Emaciated and lanky, bones protrude beneath thin flesh the color of filthy snow. A slight breeze will ripple the skin. Thin arms terminate in rough taloned hands well below the knees. Vacant, bottomless eye sockets dominate their face, along with a round pit where a mouth should be. They emit a constant soft, rasping howl, the sound of a quiet wind, the only warning they are near. 

–unknown

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Icky Ichor of the Beast

One thing which can be very unsatisfying in an investigative role playing game about the paranormal, the cosmic, the profoundly non-human, is a lack of results from scientific analysis.

If a player chooses a character who is a chemist, a biologist, a physicist, etc., they have as much right to fruitful scientific research as the tough character has to punch people, the shooty character to shoot stuff, and so forth.

Behind the screen I know the armor value, hit points, POW, etc. of the bad guys and monsters, but what do I know about the biology, biochemistry, and anatomy of the monsters themselves? Once the player characters have defeated the threat though the use of punching, shooting, and magic, what does the scientist do? They collect samples and bring them to their lab.

What is their reward? “It’s an unknown protein,” “The musculature is very unusual,” “It’s the scale of an animal you can’t identify” are not gratifying answers–in fact they’re simply unfair. Subsequent evidence which proves to be identical to previous samples may help in solving the problem, but it still yields no reward for playing the scientist character.

I did a couple of Google searches: first involving blood, the other cellular structure.

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Bread of Heaven

As our kickstarter continues, we had an extra scenario come up that couldn’t make it’s way into the book. In normal form, we are opting to share this scenario with you dear readers! There is still time to back Terrors of the OctoberNomicon! Consider this scenario a free preview of what’s awaiting you in the finished book. That said, we bring you… Bread of heaven!

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Gaming: Reasons PCs Leave

Sometimes a player, for one reason or another, leaves the game group or has agreed with the GM to play a new character. Where does the PC go? Unsatisfactory possibilities abound: they inexplicably wander off; become a lifeless, two-dimensional NPC; are arbitrarily hit by a truck and killed, or any number of options that detract from the mood of the game.

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Facehugger for Call of Cthulhu

“Return to the place where no one can hear you scream…”

This article contains information on inhabiting your world with the “facehugger” from the Aliens series of movies. Included are: Anatomy, Combat statistics, and recommended sanity losses for encountering them.

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Review: Fear’s Sharp Little Needles

“Fear’s Sharp Little Needles” is a book of short scenarios, by Stygian Fox, and written for the Seventh Edition Call of Cthulhu role playing game published by Chaosium.

The cover art has elements I like, but is so dark it gives the impression you’re missing detail. That said, it’s very well executed.

The pages have a very cool parchment look. It’s bold enough to be noticeable, yet subdued enough to not interfere with reading. The table of contents gives the scenario titles on simulated scraps of paper, which is a nice touch. The text is Times New Roman, with the section headings bolded, and in some sort of sans serif font, making for an easy reading experience.

The interior art is beautiful. Also, not only does each scenario start with a full-page illustration which is a teaser for what’s in store, but there are also maps galore. The scenarios are intentionally brief. They are all set in the modern era.

Now, on to the scenarios, with an effort to minimize spoilers. Unfortunately, this leaves me only room for introductions. The cover page of each scenario contains three or four words which give an even briefer idea of what is contained therein–nice touch.

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Review: Delta Green, Need to Know

First things first, this is a beautiful product. Arc Dream Publishing does a great job with the covert ops decoration–bits and pieces of classified documents, blurry, black and white photographs, documents with blood drops, etc. Combine this with beautiful cover art of a sufficiently horrid monster and you’ve got a product which says “Buy me. Play me.”

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Converting to 7th Edition Rules

I have written a ton of stuff for my home game and convention scenarios over the years prior to 7th ed. Due to this I still write in 6th ed language, which I realize confuses those who came on board after the onset of 7th ed. Welcome aboard, by the way.

While I realize I should convert, which I shall eventually, there is a handy conversion guide on p. 390 of the 7th ed. rulebook.

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