According to Aboriginal folklore, the Yara-ma-yha-who are three to four feet tall and resemble a red-skinned, bipedal frog. Their fingertips and toes are described as having “octopus-like” suckers, while their face is dominated by a wide, toothless, frog-like mouth, large enough to engulf a person.

This creature is said to live almost exclusively in trees, patiently lying in wait for a lone human to pass below so that it may drop from above and attack. The Yara-ma-yha-who drain their victim’s blood until they are too weak to escape. The prey is then left lying helpless for 1D20 hours before the monster returns and promptly swallows them whole. After washing down its meal at the nearest river, the Yara-ma-yha-who then proceeds to take a long nap. As soon as the creature awakens, it regurgitates its victim alive and unharmed, save for being 1D10 SIZ smaller than they were and their skin now having a slightly reddish tint.

If a Yara-ma-yha-who captures the same person again, they lose another 1D10 SIZ and their skin is a little more red. They may also start to notice a slight craving for blood. Anyone unfortunate enough to be swallowed multiple times will be transformed fully into a Yara-ma-yha-who. The exact number of times is up to the Keeper’s discretion.

Yara-ma-yha-who, Australian vampire


(2D6+6) × 5
(3D6+6) × 5
(1D6+3) × 5
(3D6+6) × 5
2D6 × 5
3D6 × 5


Average Hit Points: 11
Average Damage Bonus: None.
Average Build: 0
Average Magic Points: 10
Move: 9

Attacks per round: 1
Yara-ma-yha-who have the usual range of unarmed attacks open to humanoids.
Blood Drain (mnvr): The Yara-ma-yha-who latches on to their victim and rapidly drains their blood through its sucker-tipped digits, feeding until the victim is on the very brink of death. In game terms, the grappled victim loses 5D20 CON and STR per round (though never dropping below 1) with maximum hit-points and damage-bonus being adjusted accordingly.

Blood Drain (mnvr)          90% (45/18), damage 5D20 CON and STR
Dodge                                 40% (20/8)

Jump 90%, Stealth 80%.

Armor: None.
Spells: None.
Sanity loss: 1/1D6 Sanity points to see a Yara-ma-yha-who; 1D2/1D10 Sanity points to be swallowed alive.

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