A failed god-shape, still hungry.
This creature is the result of a failed ritual that attempted to create a physical avatar for the Great Old One Yig. What the rite produced instead is a simple-minded yet cunning thing, neither alive nor dead, with an appetite for human corpses. It appears as a massive blue-scaled snake with frills, curved horns, and red glowing eyes. Left alone it ignores most people, but it is clever enough to avoid contact with anyone it does not recognize.
If threatened it rears up, spreads its hood of frills, hisses, and its red eyes flare into pits of dancing fire. Anyone within sixty feet must make a Sanity check for 1D10. This is usually enough to deter an opponent and let the creature slink away, which it does very well: its scales shift colour like a chameleon’s, letting it blend into its surroundings.
Should that fail, it can bite with venomous fangs or constrict. Its jaws are weak and gain no benefit from its great strength, so the bite relies on poison. Its preferred attack is to constrict a single target and crush them in its coils. Once a day it can also spray venom at a single target up to 5 yards away, though the toxin loses half its potency when delivered this way, dropping from Strong (2D10) to Mild (1D10). It has natural armour, takes half damage from non-magical weapons, is immune to gases, poisons, and disease, and takes half damage from fire and acid.
The Ghoul Snake
Characteristic averages (rolls)
| Characteristic | Average (roll) |
|---|---|
| STR | 120 (3D6+15 ×5) |
| CON | 75 (1D6+5 ×5) |
| SIZ | 90 (5D6 ×5) |
| DEX | 50-55 (3D6 ×5) |
| INT | 40 (2D6+1 ×5) |
| POW | 65 (3D6+3 ×5) |
| HP | 17 |
Average Damage Bonus: +2D6. Average Build: +1. Average Magic Points: 13. Move: 6.
Attacks per round: 2. Fighting attacks: Bite, Constrict, or Spray.
- Fighting (Bite) 55% (20/8), damage 1D6 plus Strong Poison (2D10)
- Constrict (manoeuvre) 50% (25/10), damage 1D8 + DB
- Venom Spray 1/day, range 5 yards, single target, Mild Poison (1D10)
- Dodge 25%
Armour: 1 point of tough leathery skin. Half damage from non-magical weapons. Half damage from fire and acid. Immune to gas, poison, and disease.
Skills: Scent Prey 55%, Stealth 70%.
Sanity Loss: 1/1D8 to see the Ghoul Snake.

