Yes Ma’m, you were right, of course. There was a guy there, a wizard, sorcerer I guess you want us to call ‘em. Lucky you got that whole armory of weapons left over from the Great War. I was pretty nervous about the whole thing, my first mission. Cedric, Mr. Fong, let me check out two of the 12 gauges, thank God.
The people in the house looked normal, but they still tried to kill us. Had to put ‘em down. That was weird. We found a trap door under a large Oriental rug in the parlor.
The basement was huge, halls, rooms, all made of concrete. I sent Méndez to scout the overall area while the rest of us went room to room. I told him to be back in ten minutes.
The rooms had all kinds of strange stuff in them; chemical equipment, covered glass jars of internal organs, fetuses in jars of formaldehyde, it was crazy. Twenty minutes and Méndez wasn’t back, so I led the team to look for him.
Pretty soon there was a man’s voice, chanting or singing. We came around a corner and there he was, in a fancy suit and tie. He was talking to this thing.
It was horrible, huge. It looked like a giant, clear balloon full of water–with internal organs and people floating around in it. People! And they weren’t just floating, they were swimming! They were alive in there!
Sorry, sorry. It made me mad, real mad. Kowalski didn’t say a thing, just drew his knife and charged. He was stabbing and cutting at the guy, but it just sliced up his clothes. He didn’t even blink, just laughed. Then he said some stuff and moved his hands around, started making these cutting motions and laying Kowalski wide open, like he was holding an invisible sword. In about twenty seconds, Kowalski was dead on the floor in a pool of blood.
Fitzgerald, our wizard, sorcerer I mean, was breathing heavy and crying. I had to do something, and fast. I got in close to the thing and fired a 12 gauge. Didn’t do much, just punched a hole in it and something popped out, a kidney or heart or something. Just plugged the hole as far as I could tell. Another blast tore it open a little better, a couple dozen eyeballs dangled out, like a god-awful cluster of grapes.
Then the bad guy called out to the thing, “Now, the one I told you!” It opened a slit right in front of him, and a person slid out, like it was giving birth. It was Méndez! All covered in slime. He started walking to me, all shaky, asking me to run. Said he couldn’t control himself.
Fitzgerald got it together and started shouting out his weird magic words. The bad guy started screaming. His skin turned black and shriveled. He dropped, and I shifted away from Méndez, blasting the thing until I ran out of shells. Then I un-shouldered the other 12 gauge and kept shooting. Finally, all this thick, stinking water came gushing out of the thing and it sagged to the floor.
Méndez went back to normal, as normal as he is I mean. Fitzgerald got it together and we brought Kowalski’s body back here.—Benjamin Six, former U.S. Army Sergeant: Team Leader, Strike Team Three.
In order to create an Organ Donor, a wizard must collect a number of living humans, and enough fresh, liquified human placenta to thoroughly coat them. The wizard then casts a spell which requires 10 minutes, 2 POW, 1 Magic Point per human, and 1D8 Sanity Points.
The placenta then grows, thickens, and envelops the humans. This creates a thick-walled sac containing the humans and a viscous, translucent fluid. The wizard may insert more humans or human organs by placing them into contact with the Organ Donor. It absorbs them over a period of several minutes. The humans must be alive, or dead only for a few minutes. The organs must be fresh. Bodies or organs which were frozen or dehydrated immediately after death also work.
Within an Organ Donor may be seen the various humans and organs it contains, though they are indistinct, except when they drift near the thick membrane. The humans inside an Organ Donor can be seen to be moving about of their own accord. If touched, the Organ Donor feels like thick, pliable rubber, with a slightly oily coating.
If an Organ Donor is low on intact humans, it can move only slowly, by undulating. If it contains a sufficient number, at the Keeper’s discretion, it can draw them downward, push their arms and legs through the bottom, and use them to ambulate. This also determines whether it uses its crush attack, or Fighting (Brawl).
Birthing: An Organ Donor can create a temporary orifice and slide out any organs, or a human, as the Sorcerer desires. This takes 1D3 turns, and produces a substantial amount of viscous, translucent fluid which smells terrible. Anyone but the creating wizard, and any other currently commanding the Organ Donor, must succeed at a CON check or become sick for 1D3 turns.
The sorcerer may empower others to share command of the Organ Donor, and may revoke this permission at will. Being given this control requires a Sanity check versus 1/1D4 Sanity, and costs 1D6 Magic Points.
Servant: Any human the Wizard or other controller extracts, slimy with the fluid, will obey both absolutely. A sample entry for such humans is included beneath the statistics for an Organ Donor. Immersion in an Organ Donor causes a person to bulk up, but lose INT.
Organ Donor, translucent sac of people, internal organs, eyes, and sheets of skin
STR: 200 (100/40)
CON: 200 (100/40)
SIZ: 200 (100/40)
DEX: 40 (20/8)
INT: 30 (15/6)
POW: 60 (30/12)
Damage Bonus: +4D6
Magic Points: 12
Move: 4 undulating, or 8 walking on arms and legs
Attacks per round: 1D3 extruded arms and legs, or 1 Crush
Fighting (Brawl) 25%, damage 1D3+damage bonus
Crush 40%, damage 1D12+damage bonus
Armor: 12 points of thick, tough, hide. Regenerates 1D6 Hit Points per round until destroyed.
Skills: Be disgusting and horrific 100%.
Sanity Loss: #1D3/1D6+2 Sanity Points to see an Organ Donor, +2 to see it birthing.
Juan oozed right out of the sac, it just secreted him. He shambled toward us, begging us to run. I froze. Benji started blowing holes in the thing, and I finally found myself able to focus enough to cast the Blackening spell at Whitethorn. It killed him outright.
If it weren’t for Benji, we never would have got Kowalski’s body, or saved Juan–hell we all would have died. I owe him my life.–Peter Fitzgerald, Sorcerer, Strike Team Three.
Re-Birthed, slimy servants of evil wizards
Residual Memories: Neither dead nor mindless, these retain a fair amount of knowledge and memories. They recognize people they have known, and will communicate the best they can, even trying to warn them away. However, they must make every effort to kill them if they have been commanded to do so. They speak with difficulty, in harsh, guttural tones.
If the Organ Donor which created them is destroyed, they regain their free will and can lead a more or less normal life.
STR 70 (35/14)
CON 80 (40/16)
SIZ 70 (35/14)
DEX 50 (25/10)
INT 40 (20/8)
APP 40 (20/8)
POW 60 (30/12)
Damage Bonus: +1D4, Build +1, Move 8
Fighting (Brawl) 25% (12/5), damage 1D3 + damage bonus or
Melee weapon (Brawl) 25% (12/5), damage by weapon + damage bonus
Dodge: 25% (12/5)
Armor: 4 points of thick, leathery skin.
Sanity Loss: 0/1D4, +2 if known to the viewer. An Organ Donor adds +2 if viewed birthing.