Murdertoys

The toys have been in the box longer than the child has been in the house.

Throughout history, toys have brought merriment and joy to children of all ages. Dolls and teddy bears are widespread across cultures, varying in size and materials, from simple scraps of cloth bound by twine and crudely painted faces to elaborate, articulated figures of plastic, porcelain, and soft fur.

A pack of murdertoys advancing at night: a doll with a knife, a hook-studded teddy bear, and more bears behind them with glowing eyes.
A pack of murdertoys on the move. Art by Ken Robkin.

Murdertoys, on the other hand, are an entirely different story. Toys animated by nefarious magic or possessed by malign spirits, often modified with bits of glass, rusty nails, fishhooks, or even knives, are easily mistaken for discarded, broken playthings when lying still. Once in motion, the illusion shatters, and laughter turns to screams as they stalk their prey and pounce with little warning.

Their diminutive size may cause them to be underestimated and disregarded as a minor threat, but for children, even one of these insidious creations can pose a perilous threat, and sadly, they often come in packs. Kids surviving such an encounter are sure to be left traumatized when items of comfort suddenly become the stuff of nightmares.

Murdertoys

CharacteristicValue
STR15
CON50
SIZ10
DEX90
POW5
INT15
HP6

Damage Bonus: -2. Build: -2. Move: 7.

Attacks per round: 2 (slash, stab, pummel).

  • Fighting 45% (22/9), damage 1D6 -DB (minimum 1)
  • Dodge 45% (22/9)

Armor: none, but murdertoys are difficult to destroy.

Skills: Appear cuddly 75%, Stealth 85%.

A murdertoy doll in a torn dress and hair bow, holding a knife in each hand, blades fixed through her shoes.
Appear cuddly 75%. Art by Ken Robkin.

Why won’t you die!

Any damage caused has a 50% chance of being reduced to 0, leaving the murdertoy increasingly dishevelled yet still functional. Whenever this effect prevents the murdertoy from being destroyed, it provokes a Sanity loss of 0/1.

Where did it go?

If a murdertoy manages to break line of sight with its victims, it can vanish from one place and reappear out of sight within 25 feet of its original location.

A murdertoy teddy bear studded with fishhooks, broken glass and knife blades pushed out through its stitching.
Difficult to destroy. Art by Ken Robkin.

Sanity Loss: 1/1D4 to see a murdertoy.


Created by Poul Holmelund. Art by Ken Robkin, used by permission of the artist. Murdertoys were originally used in The Horror by Poul Holmelund, available on DriveThruRPG.

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