These creatures start out as human. They are chosen before their birth for the honor of becoming a guardian of a site sacred to the Outer Goddess Shub-Niggurath. Their mothers are ritually sacrificed to the Shub-Niggurath at the time of their birth. The babies are then raised by the cult they will one day serve. These chosen children receive mental, physical and spiritual training, as well as being fed special diets, in preparation for their future role. Once they reach adulthood they are given a ritual drink, triggering extremely painful physical alterations, forever changing them at the cellular level. This agonizing process takes a full day and night after which they are granted special powers and protections by the Black Goat of the Woods with a Thousand Young. They are now a Shepherd or Shepherdess of The Black Goat.
These creatures appear as normal humans, possessing the same memories and personalities as they had before their coming of age ritual. They are granted long lives (age 25% slower), perfect health (immune to illness), immunity to poison, and protection from physical harm (taking half damage from non-magical weapons). However, their true power is the ability to shape shift between their human form and a hulking monstrous form, one perfectly suited for violence and destruction.
This transformation is quick, taking about a minute, as they typically rip through their clothing and skin in a bloody, horrifying display. They become a massive humanoid creature, with overlong limbs, long fingers, sharp claws and leathery skin. Their faces are broad and long, with glowing eyes, drooping ears, and thin long beards if they are male, giving them a goatish appearance. They have powerful wide shoulders with a boney ridge running down their backs. These creatures climb and jump well, often traveling across roof-tops or through the canopies of dense forests. Shepherds of the Black Goats are very stealthy despite their considerable size.
Shepherd/Shepherdess of The Black Goat (Greater), Sacred Guardians of Forbidden Places
Char. Averages rolls
STR 120 (4D6+10) x 5
CON 70 4D6 x 5
SIZ 130 (4D6+12) x 5
DEX 65 (2D6+6) x 5
INT 55 (2D6+4) x 5
POW 75 (3D6+4) x 5
Av. Damage Bonus: +2D6
Average Build: +3
Average Magic Points: 15
Attacks per round: 1
Fighting Attacks: Clawed hands delivering brutal punches or deadly slashes.
Fighting, Brawl 60% (30 / 12), 1D6+db
Dodge 40% (20/8)
Armor: Firearms deal half damage, Immune to poison.
Skills: Climb 85%, Jump 75%, Listen 70%, Spot Hidden 50%, Stealth 70%.
Sanity Loss: 0/1D6 points to see a Greater Shepherd or Shepherdess
0/1D4 points to see a Greater Shepherd or Shepherdess transform.