Molt

Cost: 10 Magic points, 2 POW, 1D10 Sanity Points

Casting Time: 1 round.

This powerful healing spell takes two full days to perform. On the first day the caster performs the ritual, during which they must devour a quantity of meat equal to 25% of their size. For example, a SIZ 12 caster would have to eat a 4 SIZ worth of protein, or roughly 1/4th of their body weight. The meat must come from a single animal that was alive less than 24 hours before casting. The caster then falls into a torpor, sleeping deeply for about 24 hours. During this time their skin darkens, becomes leathery, and swells a bit, until they become encased inside of a leathery sack of their own hide. During this time all damage done to their bodies is restored, including magical damage resistant to natural healing, and the regeneration of lost body parts (restored eyes, regrown severed limbs, etc.). Any scars or tattoos the caster had before this spell was cast are now absent, along with any hair dyes or painted nails. While this is happening the caster is completely helpless, unable to move while their bodies regenerate. This ritual is typically one of last resort, performed when a cultist is horribly wounded or permanently disfigured. The spell is so taxing on their physical bodies it can only be performed once per six months. 

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