Dead of Night
This adventure can take place in any town of the GM’s choosing. It can be set in most time periods.
A colony of ghouls is operating out of a local graveyard on the property of Saint Joseph’s Catholic church. They have no particular animosity toward the townspeople, but this will change if they are provoked. They are a literate group and are primarily interested in access to the local public and university libraries. They also enjoy many of the same items as humans.