West’s Nurses

Dedicated Re-animators

“How dare you judge my work”

– Herbert West

No doctor is complete without their helpers. Attending Physicians, and especially nurses. Skill and genius carry us all forward but without those smaller, meaner helping hands, no progress can ever be made. A certain Dr. West was a man of exceeding hubris but even he knew the above to be true.

After breaking the laws of the sane by reanimating the dead. West capriciously toyed with the mechanical parts and produced many abominations. Some were toys to satisfy his curiosity others were meant to aid his mighty work. Aid he needed but without those pesky protests that so often belch from the mouths of lesser minds.

West’s Nurses. Genderless fusions of legs and hands gathered from the aftermaths of West’s more vigorous creations. Infused with a will to aid in the work of defeating death. Even after the Good doctor’s disappearance, they still lurk in long forgotten haunts.

Genderless constructs of legs and hands, crawling around attempting to re-animate the dead even if they're not dead yet
West’s Nurses by Brad Hicks

Each nurse has a standard configuration with strong legs that can scale surfaces and dexterous hands that can administer precise doses of the Doctor’s formula. Within each is a cyst like pouch that contains a repository of the Glowing green formula that they can refill their syringes from.

The Nurses, without orders from Dr. West, continue to experiment. Mostly this means them injecting various quantities of formula into captured “patients” this usually results in death and then painful reanimation. But in cases of “overdose” the results can be far more  horrific…

SPECIAL POWERS 

Injection: The nurse attempts to stab the investigator with a syringe filled with formula. If successful the investigator must make a CON check. Success means they take half damage. Failure means they take 1D8. Investigators that are killed by the formula rise as a standard zombie (Malleus pg 183) 3 rounds later.

Overdose: If the Nurses inject a zombie, the zombie will then undergo an horrific transformation. Its midsection explodes and its intestines become thrashing grasping pseudopods. The zombie attacks are replaced with two pseudopods 30% 1D6 +1D4.

Witnessing this transformation 1D4+1D8 SAN loss

West’s Nurses, Dedicated Re-animators

STR:  (3D6)x5           40

CON: (3D6)x5           70

SIZ:   (2D4+4)x5        35

DEX: (3D6+6)x5      100

INT:    (1D4+4)x5       20

POW: (3D6)x5           75

HP: 10

Damage Bonus: -1

Build: -1

Magic Points: 15

Move: 9          

ATTACKS

Attacks per round: 1

Mnvr: Overdose

Brawl (Syringe): 50%, mnvr: Injection

Dodge: 50%

Armor: none.

Skills: Climb 60%, Jump 50%, Listen 20%, Spot Hidden 40%, Stealth 60%,

Sanity Loss: 1D3/1D6

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