Alternate names: Protoplasmus, roving singularities, chibi-shoggoths
Like most terrestrial creatures, shoggoths are affected by prolonged exposure to micro-gravity. The cell wall structure of the protoplasmic beings weaken, and in zero-G environments (such as the constant state of freefall that the International Space Station is in as it orbits planet Earth) the shoggoth rapidly collapses in on itself and bursts. Tiny black iridescent shoggoth-globules float outwards in all directions, telepathically linked to one another, and looking for organisms to eat in an attempt to make it whole once more.
This schisming of self often results in the shoggoth’s intelligence diminishing over time, and it shifts into a more mindless state, focus on its all-consuming desire to be whole again. Zero-G shoggoths are insatiably hungry, with the individual globules attempting to embed themselves in whatever meaty organisms they can find, whereupon they act like a miniature spacetime singularity (imagine a tiny black hole popping up just inside a person’s bellybutton).
Should a zero-G shoggoth find itself still in a micro-gravity or zero-g environment, but outside of terrene possible norms, like the -455° Fahrenheit temperature of space, it enters a dormant state, drifting across the cosmos until it encounters conditions suitable for it to live in. If one ends up in 1G or greater gravity, depending on how long it’s been under the affects of micro-gravity, it may be able to reconstitute into a shoggoth without any issues. If, however, it’s been away from Earth-norm gravity for too long, it recombines in a more liquid fashion. If this is the case, it can no longer engulf opponents (see below), but instead may attempt to force itself down their mouths and throats, doing the same damage but from the inside of its targets.
Mimicry: like terrestrial shoggoths, this variant may mimic sounds that they hear, from human voices to AI/computer alerts. Due to the miniscule size of the space shoggoths, the volume is similarly reduced, coming across as barely more than a soft-spoken or whispered version of whatever they are copying. Perhaps more disconcerting is the fact that a zero-G shoggoth is a single creature—the sounds made by one floating protoplasmic globule are made by all…regardless of distance or any intervening barriers between them.
ZERO-G SHOGGOTHS, insatiably ravenous black holes
1D6 × 5
3D6 × 5
1D6 × 5
(2D6+6) × 5
Average Hit Points: 60 (2 per globule)*
Average Damage Bonus: none
Average Build: none
Average Magic Points: 11
Move: 3 floating / 10 rolling (under gravity)
Attacks per round: 1 (per globule)
The protoplasmic globules that a shoggoth eventually becomes in zero-gravity is only capable of embedding itself in a victim. A fully reconstituted zero-G shoggoth has all of the characteristics and combat abilities of a shoggoth, as found on page 120 of the Malleus Monstrorum, Vol. 1.
Embed: the protoplasmic globule quickly burrows under its target’s skin, causing 1D3 damage. Each round after the first, it intuitively seeks out the center of the organism’s mass, actively moving towards it at a rate of up to 24” per round, and dealing 1D3+1 damage; if something is actively impeding its forward progress, it deals 1 damage per round. Digging out an embedded globule results in 1D3+2 damage to its “host” (for lack of a better term), and then one must still deal with the tiny, ravenous slime ball.
*When a shoggoth globule kills its host, it begins to absorb its host’s SIZ at an increasing rate each round: 1D4, 1D6, 1D8, 1D10, 1D12, until it maxes out at 1D20 SIZ per round. This SIZ increase for the globule modifies figured stats: Hit Points, DB, Build. Once the host’s size has been completely transferred to the shoggoth, the protoplasmic sack violently ruptures, spewing 1D6-sized globules careening outwards in all directions. (If the bursting shoggoth is contained somehow, say in a space suit, it stays in its “True Form,” expanding to fill—and possible operate—the container.)
Embed (globule, mnvr) 80% (40/16), damage special
Dodge 70% (globule, 35/14)
Climb 80%, Jump 60%, Stealth 80%, Zero-Gravity 25%.
Armor: none; halve damage caused by fire and electrical attacks; mundane attacks and weapons (incl. bullets) do no damage to them if they’re in freefall/zero-G, as they just get pushed around, and deal only 1 point of damage per hit under other conditions; regenerates 2 hit points per round (death at zero hit points).
Spells: none; however, if an individual shoggoth possessed the knowledge of spells before becoming a zero-G variant, it still retains the knowledge of those spells (typically 1D4). Whether it has enough mass (SIZ) to be able to form the necessary anatomical appendages/components to cast those spells is a different matter.
Sanity Loss: 1/1D6 Sanity points to encounter the globules of a zero-G shoggoth; 1D6/1D20 Sanity points to encounter a reconstituted version (should it be encountered not in freefall or a zero-G environment).