“…in the lands of the Arabs, there are men 70 or 80 years old who are willing to give their bodies to save others. Such a one takes no more food or drink, only bathing and eating a little honey, till after a month his excreta are nothing but honey; then death ensues. His compatriots place the body to macerate in a stone coffin full of honey, with an inscription giving the year and month of burial. After a hundred years, the seals are removed and the confection so formed used for the treatment of wounds and fractures of the body and limbs—only a small amount taken internally is needed for the cure.”—Li Shizhen, Bencao Gangmu, 1596
In ancient times, people nearing the end of their life, wishing to provide for their families and community, would begin the process to become a mellified man. They would foreswear all food but honey, and begin to ritually purify their mind and body. Oftentimes aided by others, cists were prepared for their body, and upon death, they’d be laid to rest within the stone coffin, which was then filled with honey and sealed. The month and year of the death would be chiseled into one side.
After a century had passed, the mellified man was ready. The honey surrounding the body was a sugary confectionary of sorts, infused by the sugary glob of former-man located in the middle. Both the confection and the remains of the body (super-sweet scraps of skin, honey-infused muscles, and even sticky bone-brittle) were purported to contain healing powers. Applying it to cuts, burns, or even broken bones were known to ward off infection and heal the injuries faster and consuming even a small piece of the actual mellified man was rumored to cure diseases and afflictions.
Throughout human history though, men have taken and twisted the good deeds of others to their own ends. Much of the time, the logic and reasons behind these perversions of kindness and sympathy can be discerned, even if it’s only attributable to the selfishness of an individual or group. In the case of mellified men, the logic behind it is either much harder to perceive…or simple not there at all, for it is a creature 100+ years in the making, almost all but ensuring that the one who opens the stone coffin is nothing more than a random recipient of the gooey rage-filled, maddened beast trapped within.
Creating a mellified monster has a few requirements:
- The person going into the ‘mix’ isn’t dead yet, and is either trapped, still living, inside the coffin or drowned in the honey; and/or
- The person wasn’t prepared for the process in advance (no diet of honey or no mind/body purification process); and/or
- The person didn’t willingly volunteer. (In theory, animals or even physical Mythos monsters could be mellified.)
- Lastly, the stone coffin is covered in runes or symbols and, once a body is sealed within it (whether living or dead), a ritual is performed.
- Optionally, an Elder Sign is sometimes painted or chiseled into the lid during the ritual.
One-hundred years to the day that the victim was murdered/sealed inside, they awaken, an unthinking monstrosity, every cell of their being filled with the amplified emotions or pain caused by their creation. They often burst force in an dark-amber mass, lashing out with sticky tendrils at whatever is nearby while struggling to stand on legs that have more-or-less liquified over the last century (most, ultimately, settle for squelch-crawling along in an obscene form of locomotion more suitable to Ogcocephalus parvus (and often-times with more limbs than a human is born with).
For those whose ossuaries were marked with an Elder Sign, they awaken as above, but trapped within the honeyed amniotic fluid within the stone womb which made them until it is opened by an outside force. Only the memories of their death keep them company, and soon, they find solace in that memory…in death…and they want nothing more than to share that with others. These, upon escaping their prison, will attempt to force living creatures into their stone coffin, or, if their coffin is unavailable, a similarly sized aperture than can be sealed (even a hole in the ground). They force themselves into the other creature’s orifices, unsure of how to drown them in this fashion but knowing that if they can just get completely inside, it will stop moving. Once done, the mellified monster leaves the “coffin” and typically hides, it’s feeling of rage sated for awhile…but after a few weeks or months, those feelings return and it will surface once again to claim another victim in this grisly way.
SPELL: CREATE SACCHARINE HORROR
- Cost: 20 magics points; 1D10 Sanity points
- Casting Time: 5 minutes
This spell ensures that the corporeal creature trapped within a liquid-filled sealed chamber dies for a hundred years. The victim remains dead, but mentall,y they relieve their final traumatic moments endlessly until 100 years has passed, at which time, they may burst forth from their prison, horrifically changed and wanting only one thing: to make others know their pain.
The runes and glyphs must be on the outside of the container prior to the target being placed within it, and once it is sealed, the spell caster must spend 20 magic points while intoning the ritual; additional chanters may contribute to this magic point expenditure, lessening the total that the caster must spend.
Deeper magic: If the caster or someone present when the spell is cast knows the spell The Elder Sign (The Grand Grimoire of Cthulhu Mythos Magic, p. 105) , the container may be sealed with one, trapping the mellified monster beyond 100-years, up to a time that it is removed. Someone with knowledge of Create Saccharine Horror may telepathically control a mellified monster for 1 hour per 1 magic point, and may even command it to return to its tomb, to be taken out at a later date/as needed.
Mellified Monsters, sweet purveyors of wanton destruction and death
6D6 × 5
6D6 × 5
(2D6+6) × 5
(2D6+6) × 5
1D6 × 5
3D6 × 5
Average Hit Points: 17
Average Damage Bonus: +1D6
Average Build: 2
Average Magic Points: 10-11
Move: 10 squelching and crawling
Attacks per Round: 1D4 (it’s constantly shifting it’s form to both support itself/move and attack)
A mellified monster, be it human or animal in origin, tends to attack by lashing out with sticky elastic tendrils. Each successful attack that is not Dodged or Fought Back against results in a Grapple (mnvr), which requires an opposed STR roll for its victim to escape from.
Force Feed: Should a mellified monster have four attacks in one round, it may opt to force feed itself to a single target. It must first succeed at a grapple, and then the following round, it begins to force it’s way into any openings it can find on their body (typically the mouth, nose, ears, and on an Extreme success, the eyes, as clothes prevent entry elsewhere). The victim takes damage from this attack, and begins to suffocate, per Table III: Other Forms of Damage on page 411 of the Call of Cthulhu Keeper’s Rulebook (7th Edition).
Fighting 50% (25/10), damage 1D4+DB and target is Grappled.
Force Feed 80% (40/16), damage 1D3+DB + Suffocation
Armor: None; mundane weapons deal only 1 point of damage per hit; regenerates 1 hit point per round if it is sealed within its enchanted stone cist (it loses cohesion at zero hit points, but if enough is scraped up and put back into its coffin, it will come back to life, just usually at a smaller SIZ).
Sanity Loss: 1/1D6 Sanity Points to encounter a mellified monster; 1/1D10 to witness a mellified monster force feed itself to someone/thing, possibly more if it is a known associate or close friend.