These pod people are awesome. Their play style is one I can virtually never tolerate in a horror game. They constantly interject humor, and make boatloads of out of game, character, genre, and period, comments: aaaaaaand they’re wonderful.
The GM’ing (Keeping), and play is great, they are genius, their timing is impeccable, their humor is gut-busting–they’ve made me laugh so hard I stopped breathing–and the production value is fantastic.
In addition to live play, they suggest games, movies, bands, etc., and present advertising for the most hilarious faux products, or perhaps they are real . . . Dum dum dum!
It’s very much like listening to The Firesign Theater play Call of Cthulhu.
Sometimes a player, for one reason or another, leaves the game group or has agreed with the GM to play a new character. Where does the PC go? Unsatisfactory possibilities abound: they inexplicably wander off; become a lifeless, two-dimensional NPC; are arbitrarily hit by a truck and killed, or any number of options that detract from the mood of the game.
The protagonists in most Mythos stories are, or become, insane. This is because they see things, learn information, etc. beyond the capacity of the human mind to cope with and/or understand. Why does this result in madness?
Cthulhu is described as the ruler and high priest of his kind, and able to garner and maintain human followers through dream projection while asleep/comatose in his city of R’lyeh, immersed beneath the Pacific Ocean.
Cthulhu is a member of a group of beings, all immortal and extremely powerful, referred to as the Great Old Ones. The two other primary classes of entities in this mythology are the Elder Gods, and the Outer Gods, however the nature of these two groups is largely not within the scope of this essay. The same is true of the rest of the Great Old Ones.
More recently, these distinctions have been viewed as unnecessary.
Letter From Father
As you read this, I pray I have slipped into oblivion. No longer can I believe in a Heaven.
It is with a heavy heart I must pass onto you a terrible, yet necessary, responsibility. I, as my father before me, and his before him and so forth, have carried on, in secret and shadow, a crusade to protect humanity from destruction of body, mind and soul.